well... longtime not updating my blog....
got something error here....all my pics at previous post are gone....hehehe..nice..nice..
hmm... still dont know what's going on...
zero rays
3d artist
Wednesday, October 19, 2011
Monday, March 2, 2009
Speed Sculpting/Modeling Challange - IndoCG
Tuesday, November 18, 2008
[update-1] Zbrush 3.1: anatomy study w.i.p | prie
well, this is small update for my anatomy study..including hand, the back shape and ears. new shape at the back is base on muscle sculpting, its still rough but I am really enjoy to present this anatomy study, I will update soon.
Sketchbook: Unballance | prie
add to Sketchbook.
sculpt and render in Zbrush 3.1. this render using matcap that I found at zbrushcentral.com forum, thanks to all guys that sharing they matcap.
sculpt and render in Zbrush 3.1. this render using matcap that I found at zbrushcentral.com forum, thanks to all guys that sharing they matcap.


I started with 3dplane object, then just sculpt at lvl 1-3 subd mesh for blocking shape.., the pores and wrinkles did at lvl. 6 subd mesh. I am using standard, pinch, elastic, rake, slash1 and claytubes brushes for this sketchbook.
Wednesday, November 12, 2008
Zbrush 3.1 : anatomy study | w.i.p
Wednesday, November 5, 2008
Tree Project with Mudbox 2009
well this my small project for trying new feature in mudbox 2009, specially at texturing.


you can see/click the result from the pictures above, and another pictures below..for view my sculpting and texturing in mudbox 2009.


in texturing..I think the stamp tool and stencil tool are awesome..we can take and put any pictures to used as texture paint with that tools...in mudbox 2009 we can paint texturing in low level mesh..this is great.
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